THE SESSION PHILOSOPHY
Go forward, it's that simple. Our goal is to train your brain to see space and your body to attack it ruthlessly. We're creating chaos that mirrors real match situations - but with rules that force good habits. Five-a-side, confined space, continuous action. This is where champions are forged.
Key Principles of Play
- Identify Space: Train your players to scan the field constantly, reading defensive alignments, gaps, and mismatches. Emphasize pre-contact vision: "See the space before it's gone - eyes up, heads on a swivel."
- Attack Space: Once identified, strike decisively. Instill an aggressive mindset: "Don't hesitate; commit fully. Attack the weak shoulder, exploit overlaps, and punch through with power and precision."
- Use Depth to Identify and Attack: Leverage depth in your formations to create angles that reveal hidden spaces. Use it offensively to build momentum: "Run from depth to hit the line at full pace - explode through contact, draw defenders, and create chaos."
- Exploit and Continue: When space is being attacked, maintain pressure without pause. Coach immediate support: "Follow the breakthrough - attack right behind the ball carrier or whip two quick, flat passes to shift wide and outflank the defense. Keep the ball alive; turn one opportunity into a try."
PITCH SET UP
Setup Details
- Width: Full pitch width (touchline to touchline, approx 40-45m)
- Length: 30m total (20m playing area + two 5m scoring zones)
- Scoring Zones: Each 5m deep (dead-ball line to try line equivalent)
- Boundaries: Use existing 5m lines as touchlines
Why This Setup?
Width forces lateral vision and passing decisions. Scoring zones mimic real try-scoring scenarios. Compact length creates intensity and quick transitions.
THE BASE GAME RULES
Team Structure
5v5 (adjust to 4v4 or 6v6 based on skill level/intensity needed)
Positions don't matter here - everyone learns to identify and attack space
Stoppage Rules
- Two-Handed Grab = Tackle
Defender makes contact with both hands on ball carrier → tackle complete - Defender Penalty:
Post-tackle, defender takes a knee for 3 seconds (creates numerical advantage, simulates ruck arrival) - Ball Carrier Options:
- Quick Release: Pass immediately to support (preferred - rewards continuity)
- Go to Ground: If isolated, present ball properly (chest down, ball back toward support)
- Offside Line:
Defenders must retreat behind the tackled player before re-engaging (enforced strictly)
Scoring & Continuity
- Score by grounding the ball in the scoring zone (both feet must be in the zone)
- CRITICAL: When you score, keep the ball - immediately attack in the opposite direction
- No stoppages, no celebrations - turn and hunt the opposite zone
- Game runs for 6-8 minute blocks (high intensity, then rotate/analyze)
CONDITIONED PROGRESSIONS
Build complexity through multiple skill levels within single exercises
LEVEL 1: SPEED OF SUPPORT (FOUNDATION)
Condition: Tackled player MUST release ball within 2 seconds to nearest support runner.
Coaching Focus:
- "Ball carrier - eyes up before contact! Who's on your shoulder?"
- "Support - be a ghost, not a spectator. Run behind or parallel, not in front."
- "Quick hands = quick advantage. Make the defense scramble."
Attacking →
[5] (BALL)
↗ ↖
[4] [3] ← Support runners tight to ball carrier
↘
[2] ← Trailing support
Defenders must take knee → Creates 5v4 for 3 seconds
What You'll See Go Wrong (and How to Fix It):
- Players holding ball too long → "Your support isn't psychic - give it early!"
- Support too deep or wide → "Flat line! Run onto the ball at pace!"
LEVEL 2: CLEAR THE BREAKDOWN
Condition: After tackle, at least one attacker must "clear out" (simulate rucking) before ball is played.
Coaching Focus:
- "First man there - body position low, drive through the space over the ball."
- "Don't admire the tackle. If you're not getting the ball, you're protecting it."
- "Clearer buys time - next man plays fast."
Tackle occurs ↓
D [1] (kneeling 3 sec)
A [1] ← Ball carrier presents
⬇ (BALL)
A [2] ← Support player 1: CLEARS over ball
A [3] → Support player 2: RECEIVES and attacks
↗
A [4] A [5] ← Next support wave spreads wide
What You'll See Go Wrong:
- Clearing player arrives but doesn't commit → "Half-efforts get turnovers. Drive!"
- Second support delays → "You clear, I play - no thinking, just react!"
LEVEL 3: EXPLOIT THE NUMBERS
Condition: Defenders must run back to their own scoring zone after tackle before re-engaging.
Coaching Focus:
- "Massive overload - this is where you identify width and strike."
- "Two quick passes, flat and fast. Don't let them reset."
- "If you see grass, run. If you see teammates, pass."
Tackle occurs at midfield ↓
D D D ← Defenders sprint back to their zone (15m+ retreat)
⬇ ⬇ ⬇
A A A A A ← Attackers (5) exploit overload
↔ PASS WIDE ↔
Scoring Zone A:
═══════════════════
Try scored →
What You'll See Go Wrong:
- Players run into each other → "Spread the field! Use the WIDTH!"
- Forcing inside when space is outside → "Don't be a hero - draw and give!"
LEVEL 4: DEPTH TO ATTACK AT PACE
Condition: Attacking team must have at least two players starting 5m+ behind the ball carrier when ball is passed from breakdown.
Coaching Focus:
- "Depth creates angles and momentum - hit that line like a freight train."
- "Flat passing is safe; depth passing is explosive. We want explosive."
- "Run from deep, straighten late - now the defense has to guess."
Breakdown (ball available):
[9] (scrum-half picks)
↓ PASS
[10] (receiving at depth, 5m back)
↗ (accelerates forward)
D [1] D [2] ← Defenders forced to choose angles
SPACE OPENS
What You'll See Go Wrong:
- Players creeping flat → "Get BACK! Depth = speed!"
- Receiving player static → "You're not a lamppost - run ONTO the ball!"
ADVANCED TACTICAL LAYERS
COMBINATION DRILL: "SCORE & TURN"
All conditions active simultaneously:
- Tackled defender kneels (3 sec)
- Ball must move within 2 sec
- Support must clear
- Defenders retreat to zone
- Depth required on phase ball
- Score → immediate reversal
Session Structure (8 minutes):
- 0-3 min: Full intensity, coach observes patterns
- 3-4 min: Active recovery (walk, shake out)
- 4-8 min: Second block, coach intervenes mid-play with adjustments
- 8-10 min: Debrief - players share what they saw
COACHING INTERVENTIONS
When They're Doing It RIGHT:
- "YES! That's vision - you saw it before it happened!"
- "Beautiful depth - that's a 10m gain because you ran from deep!"
- "Support angle perfect - ball never stopped moving!"
When They're Struggling:
- "STOP. Where was the space? Show me with your hand. Now do it again."
- "You're all flat - get DEPTH or you're just making it easy for them!"
- "Breakdown's a mess - who's clearing, who's playing? Decide!"
Adjustments on the Fly:
- Too easy? → Defenders only kneel 1 second / Remove retreat condition
- Too hard? → Allow 3 seconds for ball release / Reduce field width slightly
- Players gassed? → Insert mandatory "walk phase" every 2 minutes
SESSION FLOW (60-MINUTE EXAMPLE)
| Time | Activity | Focus |
|---|---|---|
| 0-10 | Dynamic warm-up + ball skills | Handling under fatigue, communication |
| 10-18 | Level 1 (Speed of Support) | Quick release, support angles |
| 18-20 | Water + coach brief | Highlight 2-3 key observations |
| 20-28 | Level 2 (Clear Breakdown) | Commitment to contact, ball security |
| 28-30 | Water + reset | Adjust conditions if needed |
| 30-40 | Level 3 (Exploit Numbers) | Width, passing decisions, finishing |
| 40-42 | Water + tactical talk | "What spaces are you seeing?" |
| 42-52 | Level 4 or Combination | Game realism, decision-making under pressure |
| 52-60 | Cool-down + team debrief | What worked? What's next? |
MEASURING SUCCESS
You'll Know It's Working When:
- Players pass before contact, not after
- Support runners arrive at pace, on angles
- Scores happen in 2-3 phases from quick ball
- Defenders are constantly retreating and disorganized
- Players communicate constantly ("Left!", "Depth!", "On you!")
Red Flags to Fix Immediately:
- Ball carrier running into contact with no support
- Players standing and watching breakdowns
- Passes going backward or looping slowly
- Scoring only from individual brilliance, not team play
Final Word
Remember: Every rep is a decision. Every decision is a habit. Drill the habits here, and Saturday's match becomes instinct.
Now get out there, work hard, and own the space.